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While CS:GO weapon cases are earned through normal play, the keys to unlock them must be purchased, so every time poor John rolls a blue weapon it's money down the drain. Of course that's all forgotten as soon as that gleaming gold shows up on the weapon roulette (thanks to reader Sushbag for the link). Slayer said that Zero's $1.25 million a year was a little inflated, but that I could come up with a rough estimate of Ultra Cheats' annual revenue by gauging the size of the community. On March 20, over 2,500 members logged into the Ultra Cheats' forums, almost all of whom are plainly listed as paying for standard or more expensive cheat packages. At an average of $10 per user a month, Ultra Cheats makes $300,000 a year. Add to this the fact that the forum has almost 150,000 members overall (though we don't know how many are active, paying users), the Brazil site, and resellers, and it's not hard to imagine Ultra Cheats breaking a million dollars a year. Slayer declined to share the exact number of their active users.Fundamental parts of Counter-Strike are opaque. Which surfaces can and can’t be penetrated, and by which weapons? How do flashes work? Can a player that loses the first two rounds of a match afford an AWP? You have to be willing to do some homework and take in raw facts about the game, information that drives deeper realizations about how it can be played.With the aid of international travel, teams such as Bravado Gaming and Energy eSports have already left a small impression on international communities after attending tournaments such as ESWC, Dreamhack and the MSI Beat It Dota 2 tournament. Of course with the aid of globally broadcast games quite a number of teams have also left a mark on the scene. In 2015 we had a large majority of our tournaments featured on Dota 2 Lounge and CS:GO Lounge, which showcased our best teams to an international audience.The logistics may not necessarily work very well, either, as Faceit may have to contend with a worldwide community that is larger than they can possibly handle. That, and they legally have no right to look for anything, and players can choose to compete somewhere else should they feel compelled to do so. Because there are many different competition networks, it’s almost a poor business decision that’s not really ground in reality. If they wanted to take a stand against cheating to help put a stop to it, there are other ways that don’t have as much of an affect on their bottom line.The new detection abilities of VAC means more than 16 cheat-selling sites can be detected, and anyone caught using their hacks and the like risks being kicked, banned and losing everything.

For the first time in series history, weapon skins provided a means for players to individualize themselves beyond just their control mannerisms. Ostentatious players could equip themselves with one of a number of colorful skins, while classy players opted for more realistic configurations. Those who hated the idea altogether could run with the defaults to showcase their unwillingness to assimilate. Although the AK-47 and M4 would continue their dominant usage among players, everyone's loadout would appear a little different thanks to the skins."It’s not just offline audiences we’re aiming for: television broadcasts, a higher standard of online production, a continued emphasis on competitive integrity—these are just some of the things you will see this year.”A scammy Steam user has come up with Chrome extensions that can steal the Steam inventory of his victims and send the items to himelf.Shortly thereafter, Valve made a post on its official Counter-Strike site which announced that four out of five ex-iBP players were now banned from Valve-sponsored events (i.e. all international majors) indefinitely. Other leagues were swift to follow with their own bans. This was the first time Valve had banned players for non-cheating related issues. But rather than clarify Valve’s role in its eSports community, the developer appeared as ambiguous as ever. Valve was now simultaneously James Naismith and the NBA—the creator of the game as well as its regulator at the professional level. It’s this former role that makes eSports fundamentally different from sports. While there are widely accepted rules to soccer, basketball and hockey at the top level of play, eSports is unique insofar as the game itself changes regularly. When a patch is released that changes a map, movement speed, or a specific weapon’s damage, it changes the game in a way that sports haven’t experienced in decades. Part of being at the top level necessitates the skill and conceptual tools to adapt to these changes.In addition to the map tweaks, they have also added a crosshair style that was originally used in the 1.6 and Source versions. The new crosshair (cl_crosshairstyle 5) will be emulating the same non-dynamic behavior of its classic predecessors.Certain aspects of the AWP make it unwieldy to the newcomer, including its effect on mobility. A player running with the knife moves at 250 units per second; with a USP-S, 240 units per second; with the AK-47, 215; with the AWP, a mere 200 units per second—20 percent slower than with a knife. Only the light machine guns, the Negev and the M249 (195 units), are slower.the basic of the awp

DreamHack Summer 2015 CS:GO Championship ran from 13-15 June in J?nk?ping, Sweden. The tournament featured total of eight teams, two of which coming from the local BYOC qualifier, and prize purse of $40,000 USD.Children an legal minors aren’t allowed to bet by the laws of almost every country. And sometimes they don’t even buy these skins with their own money. It might be seen as joking to say that these kids “use their mom’s credit card”. But the stupid thing is that this actually happens more often than you think. This isn’t a joke, kids shouldn’t be allowed to take part in this system where they can lose all their money (and their parents money) while they are betting virtual items.CS:GO hasn't really changed too much in terms of the gameplay. I find myself not really doing anything different from what I did before. I think that's fine for most players. I imagine a lot of people who play CS:GO have not played the original, so for them, it's a new experience. I would imagine it's very unique for them.League of Legends does it really well. You can see your character, and there's real value to buying cosmetic items. Games like FPSes, you're really limited. It's hard to sell character skins and that kind of stuff. Whereas in LoL, it's real enticing.

I got in touch with Valve to discuss the stories I had discovered, but as with the last time I tried to get Valve's thoughts on these topics, I received no response back."We failed to anticipate the reaction of the community to changes in such heavy-use weapons," the blog reads, "and we clearly need to re-evaluate our process for making and communicating about changes in that space." Have fun; be the kind of person you'd like to play games with hanks to GameServers for being a darn good server provider. If there's a config setting you'd like changed or a map you'd like to see in the rotation, just let me know or leave a comment on the Steam Workshop collection. Messages sent to evan@pcgamer.com stir my spinal community antennae implant.

Valve’s delays weren’t without consideration. The company redoubled its efforts to design one of the most unique controllers we’ve encountered in all our years gaming. As PC gamers, we always prefer the keyboard/mouse combination, but we’ve also become capable users of the traditional dual-stick analog gamepads (Xbox 360’s PC controller, Logitech’s options). Not necessarily competent, but capable.Ubisoft's hasty "free weekend," launched shortly after release as well as falling retail prices haven't helped. Some looked at this, and the layer of microtransactions that already existed in-game and reached the understandable conclusion that Siege would soon enough be a fully free-to-play game, making people even less likely to try it out. It's hard to think of how Ubisoft could have botched it more completely.Luckily we don't need to, because the game itself represents one of the most chaotic and heroic product launches of recent times. Chaotic because it was released in an unfit state after a beta that clearly showed it wasn't ready (I'll come to the specifics). And heroic because, amidst the debris, Ubisoft Montreal threw out the schedule of one-patch-per-month in order to deliver three substantial patches in the game's first six weeks.The game also has background interactions, which boil down to things that cause damage and things you can jump off of to cover a huge distance very quickly. All characters interact with objects the same way, as opposed to Injustice's more nuanced system, where characters broke down into "speed" or "power" camps. Picking up old women, dead bodies, or hapless monks and throwing them at your foes is pretty amazing. A new meter governs your use of interactables, preventing you from spamming them over and over again. The meter also drains when you back dash and when you run, which is another addition over the previous game. I found the run command to be a little cumbersome, as it requires you to hit block after a forward dash. So if you happen to be the sort of player who likes to dash forward and immediately block, hoping to bait out some sort of attack, that block turns into a run, leaving you wide open to damage. That took some adjusting on my part, and I'm still occasionally running face-first into someone's foot because I didn't remember to double-tap block to start and then immediately stop the run. This seems like the sort of thing that is more of a me problem than anything else, but I figured I'd mention it just the same.Characters come in three variations, which you select while you're selecting the character. This means that you can select a Scorpion that has swords that are used in some of his normal moves, a Scorpion who has additional fire abilities (including a proper fireball), or a Scorpion that uses clone-like minions in some new special moves. It's a cool touch that lets you pick a character type that fits more to your sort of fighting style (or counter-pick someone else's without completely changing characters), but in some cases it distributes the special moves in ways that feel weird or reuse moves from other games. One of Reptile's variants, for example, just steals The Flash's ability to slow down time right out of Injustice, color change and all.

Due to the large number of streamers and casters not being thrilled with the spectator mode in CS:GO, Valve released an update mainly focused on the spectator user interface. It is now possible to see the approximate time that takes to move between two spots. By default the user can use this new feature by pressing "SHIFT + Drawing". The user can now also draw with two different colors assigned to the left and right mouse buttons respectively.

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